

To say this is Blizzard’s first rodeo with misplaced marketing with Diablo alone would be openly lying, let alone throughout the remaining history of their highly scrutinised IPs. One question to perfectly summarise and clearly represent the fanbase’s reaction to the newly announced mobile addition to Diablo’s sparse but ultimately tightly-refined history. One broken precedent is all that it takes to set fire to this ever socially-regulated industry One man, the perpetually despised consumer-advocate, to be specific, has stood up firmly and to widespread support defiantly asked but a single question towards Blizzard’s foolish attempt to Q&A the recent Blizzcon announcement of Diablo Immortal “Is this an out-of-season April Fool’s joke?” "When it came to looking at making a new Diablo game, and this opportunity to partner with NetEase to make this-the technology is there, where our mobile phones are more powerful than ever, and they’re capable of top tier gaming experiences," he said.“They love what they love and want what they want” Blizzard Co-Founder Allen Adham on Diablo fans. The environments, the characters, the skills, the story.”Ĭheng also addressed more general criticism of the reveal, saying: “I don’t think mobile should be a dirty word." We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo Immortal. Speaking to IGN, Cheng said: “We’ve been working with NetEase Games from the beginning as a partnership to create everything in Diablo Immortal. You can see some similarities between the interfaces in the clip below.īlizzard has responded to this accusation.

This game should be cancelled and Blizzard should be ashamed of it."įans have also claimed the game is a reskin of Crusaders of Light, another game by NetEase, which is partnering with Blizzard on the development of Diablo Immortal. I was just so incredibly disappointed by the way Diablo fans have been treated on all fronts. I'm a hardcore Blizzard fan for over 20 years. "I don't want to humiliate any individual developers.
